Withered: The Lost Dungeon
A downloadable little game for Windows
Many hapless adventures have met their end in the buried castle of Lord Skuldax. In the wake of a mysterious plague, transforming prisoners and guards alike into withered monsters, the treasures of Lord Skuldax seemed ripe for the taking. However, the lost dungeons may now be more dangerous than ever...
A 3D Action Dungeon Crawler About Skeletons
Withered: The Lost Dungeon is a first person, replayable dungeon escape. Sharp wits and whatever tools you can get your hands on are your only chance of survival.
Featuring:
- Numerous winding passageways and chambers to explore and loot
- Over a dozen weapons to wield and tools to use
- Equip items in either hand, supporting a multitude of strategies
- Several enemy types, all dangerous, all skeletal
- Secrets to uncover with unique rewards
Made With Godot 4.0
This is my first publicly released game! Inspired by the Godot engine's powerful new release, Withered combines retro aesthetics and hardcore sensibilites with modern features for a brief, but difficult experience intended to take a few attempts. There are multiple paths and valid strategies, so every death can be an opportunity to try something new.
Playable Now!
Credits:
- Programming, Art, Music - Max Currier
- Sound Design - Elijah Armstrong
Status | Released |
Platforms | Windows |
Release date | Oct 01, 2023 |
Rating | Rated 4.3 out of 5 stars (17 total ratings) |
Author | gninnel |
Genre | Action |
Made with | Bosca Ceoil, Audacity, Godot, Aseprite, Crocotile 3D |
Tags | Dungeon Crawler, Fantasy, First-Person, Low-poly, PSX (PlayStation), Retro, Short |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Click download now to get access to the following files:
Development log
- Withered 1.2 Update! Future Plans!Oct 22, 2023
- Withered 1.11 Quickfix!Oct 16, 2023
- Withered 1.1 Update!Oct 15, 2023
- It's Finally Out!Oct 12, 2023
- Hello WorldSep 06, 2023
Comments
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This game's pretty interesting, and I do like the artstyle, but I think it has a lack of specifically enemy reactivity. As far as I can tell, they don't flinch, they don't get stunned, they don't get moved.
Part of the fun of the improvised-weapons-melee-combat kind of thing is the ability to do that kind of thing - chuck bottles at someone to keep them back while you search for a knife, hit somebody with a barrel and send them falling down a flight of stairs, etc.
But here, enemies just play the same animation as you lower their HP until they die.It removes avenues of strategic thinking (you just hit the guy) and makes everything feel weightless (I just hit this skeleton with a mace and it just kept on going like nothing happened).
Nice this was very good game I like it and well made anyway well done keep it up!
I really enjoyed the art style and how you can interact with the environment, the only BIG bad thing is that when you die (even on the final boss) you start from the beginning; That frustrated me TOO much about 1 minute ago when it happened.
Also, idk why the boss makes you an instakill.
A checkpoint system should be almost mandatory
Excellent! Thoroughly enjoyed the gameplay and retro art style. I particularly liked playing around with the dynamic systems; it made for some great emergent gameplay. Also, reading all the comments from other people describing their different playstyles just goes to show that this is a good immersive sim. Will definitely be following your future content...
Haven't beaten it yet, but I played and enjoyed for like an hour. Really nice aesthetic and overall vibe in how it plays, feels a lot like an old school tabletop rpg dungeon!
I found the most effective strategy to be to repeatedly throw the hatchet into enemies, at least until it glitched through the ground and vanished lol
Loved it! Great atmosphere and tempo, intuitive gameplay, was fun dropping both weapons in front of Mr Creeps cause I confused the controls first. Gameplay gets gets a bit stale after a while as the creeps lose a bit of their fright after the first 10 kills. AI could be a tad more scary. Enjoyed the mini lore! No saving made it a thrill. I see how you've tried all the various dynamics and prop that make a game, well done and congratulations on your first release. I hope to be there some day, too!
game repeatedly crashes when starting dungeon part. It breaks when going into the settings menu as well. On windows. Anyone else having this issue?
Oh no! I just uploaded a debug version that should have better stability, especially with older laptops. Let me know if it works!
ty
What a great style.
It is so coo
Hey, saw your email and gave the game a spin! I happened to be checking my email while downloading, so it all worked out anyway lol
Was pretty fun! Slight jank, but nothing that detracted from the experience, overall great job.