This game's pretty interesting, and I do like the artstyle, but I think it has a lack of specifically enemy reactivity. As far as I can tell, they don't flinch, they don't get stunned, they don't get moved.
Part of the fun of the improvised-weapons-melee-combat kind of thing is the ability to do that kind of thing - chuck bottles at someone to keep them back while you search for a knife, hit somebody with a barrel and send them falling down a flight of stairs, etc.
But here, enemies just play the same animation as you lower their HP until they die.It removes avenues of strategic thinking (you just hit the guy) and makes everything feel weightless (I just hit this skeleton with a mace and it just kept on going like nothing happened).
I really enjoyed the art style and how you can interact with the environment, the only BIG bad thing is that when you die (even on the final boss) you start from the beginning; That frustrated me TOO much about 1 minute ago when it happened.
Excellent! Thoroughly enjoyed the gameplay and retro art style. I particularly liked playing around with the dynamic systems; it made for some great emergent gameplay. Also, reading all the comments from other people describing their different playstyles just goes to show that this is a good immersive sim. Will definitely be following your future content...
Haven't beaten it yet, but I played and enjoyed for like an hour. Really nice aesthetic and overall vibe in how it plays, feels a lot like an old school tabletop rpg dungeon!
I found the most effective strategy to be to repeatedly throw the hatchet into enemies, at least until it glitched through the ground and vanished lol
Loved it! Great atmosphere and tempo, intuitive gameplay, was fun dropping both weapons in front of Mr Creeps cause I confused the controls first. Gameplay gets gets a bit stale after a while as the creeps lose a bit of their fright after the first 10 kills. AI could be a tad more scary. Enjoyed the mini lore! No saving made it a thrill. I see how you've tried all the various dynamics and prop that make a game, well done and congratulations on your first release. I hope to be there some day, too!
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This game's pretty interesting, and I do like the artstyle, but I think it has a lack of specifically enemy reactivity. As far as I can tell, they don't flinch, they don't get stunned, they don't get moved.
Part of the fun of the improvised-weapons-melee-combat kind of thing is the ability to do that kind of thing - chuck bottles at someone to keep them back while you search for a knife, hit somebody with a barrel and send them falling down a flight of stairs, etc.
But here, enemies just play the same animation as you lower their HP until they die.It removes avenues of strategic thinking (you just hit the guy) and makes everything feel weightless (I just hit this skeleton with a mace and it just kept on going like nothing happened).
Nice this was very good game I like it and well made anyway well done keep it up!
I really enjoyed the art style and how you can interact with the environment, the only BIG bad thing is that when you die (even on the final boss) you start from the beginning; That frustrated me TOO much about 1 minute ago when it happened.
Also, idk why the boss makes you an instakill.
A checkpoint system should be almost mandatory
Excellent! Thoroughly enjoyed the gameplay and retro art style. I particularly liked playing around with the dynamic systems; it made for some great emergent gameplay. Also, reading all the comments from other people describing their different playstyles just goes to show that this is a good immersive sim. Will definitely be following your future content...
Haven't beaten it yet, but I played and enjoyed for like an hour. Really nice aesthetic and overall vibe in how it plays, feels a lot like an old school tabletop rpg dungeon!
I found the most effective strategy to be to repeatedly throw the hatchet into enemies, at least until it glitched through the ground and vanished lol
Loved it! Great atmosphere and tempo, intuitive gameplay, was fun dropping both weapons in front of Mr Creeps cause I confused the controls first. Gameplay gets gets a bit stale after a while as the creeps lose a bit of their fright after the first 10 kills. AI could be a tad more scary. Enjoyed the mini lore! No saving made it a thrill. I see how you've tried all the various dynamics and prop that make a game, well done and congratulations on your first release. I hope to be there some day, too!
game repeatedly crashes when starting dungeon part. It breaks when going into the settings menu as well. On windows. Anyone else having this issue?
Oh no! I just uploaded a debug version that should have better stability, especially with older laptops. Let me know if it works!
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What a great style.
It is so coo
Hey, saw your email and gave the game a spin! I happened to be checking my email while downloading, so it all worked out anyway lol
Was pretty fun! Slight jank, but nothing that detracted from the experience, overall great job.